Hi, I’m Joseph!

I’m a gameplay and tools programmer who graduated from Champlain College in 2024. I love collaborating with teams to create unique and innovative games. I focus on facilitating communication between disciplines to help coordinate peoples’ work, planning architecture that’s expandable and modular, and building systems that can be intuitively used by designers and other programmers. Feel free to reach out and chat!

Demo Reel

Featured Projects

Mid-Death Crisis

A strategic, turn-based couch co-op game for three players. Command skeletal minions aiding Zeborius Zelgon, a lich battling the amphibious Rana Empire. Redirect Zeb’s waning magic to empower allies, conquer foes, and reignite his evil fervor amidst a cryptic adventure.

Unity Grid Road Tool

An easy-to-use road generation tool that allows for the creation simple flat grid-based street layouts. Once set up, all you have to do is click and drag to start adding and removing roads!

Flip Against the Frontier

A thrilling action arcade pinball game that takes place inside The Frontier, an infamously challenging pinball machine. Smash robots, build gizmos, and hit the ball into all the different parts of the pinball machine to reach new high scores.

Skills

C# Language

C Language

C++ Language

Unity

Git

Unreal Engine

Agile / Scrum

Cross-Discipline Collaboration

Software Architecture